TALES OF LEGENDIA OST LIST FULL(If the file doesn't work, full episodes by the official channel are available on YouTube with the opening intact) I have been “fusing” them instead.TrySail - Tagatameni Aiwanaru TALES OF LEGENDIA OST LIST UPGRADEWithout a strategy guide, I’m a bit at loss about the familiarity you acquire from pieces of gear, especially since it resets if you switch or upgrade one. I’m gonna miss this in any other game that I’ll play that won’t have it. The Quick Save option is so smart and such a blessing, especially given the size of the dungeons. This is helped by the cast of characters being remarkably unannoying - another DQ quality- the usual Deus-Ex-Machina-Thousand-Year-Old-Girl being even quite endearing despite being terribly voiced. TALES OF LEGENDIA OST LIST HOW TOCut scenes are short, expecting extra ones which the game even tells you in a tip how to skip, as it could read in the mind of the DQ lovers. One of my favourite things about DQ is how direct it is about simple and complex things alike. The narrative has been zipping around in a Dragon Quest like way, and I love it. I was messing around, confused, until it finally simply clicked that there were three attack buttons and that they could be combined depending on the enemies’ actions trying to exploit them. The confusion isn’t helped by the tons of tutorials thrown at you, all featuring the usual local linguo found in JRPGs (boy, do I hope they got rid of most of those in the translation). It is funny because I’m often complaining about the “let’s strip down the player of all her powers off and start the real game” cliché in Japanese games, but in this case, it not being there gave a very wrong first impression about the combat! I’ll be more benign toward the old trope. Two fights in particular give you no true mean to fight, as a narrative element that is only appearant after the facts once you discover what you can do fighting. Some enemies have been vast hitpoints sponge, which has been a bit of a pacing issue. The traversal is also quite a strange thing, with areas and dungeons that have been feeling real world sized huge. It felt so strange, like I was wandering around an unfinished area! I have spent four or five hours with Zestiria, and you weren’t kidding about pacing issues!Īfter the terrific first half hour, exiting from the opening village was excruciatingly slow, especially considering the peculiarity of the early narration: silent people (with somewhat of a reason, but still) and the weird choice of having mostly inanimated characters populating the world. Thanks for stopping by the Puzzle Thread, rhamorim ) Let’s go back to the glory days of arts students exploitation!Įdit: and found a copy of PS3 Zestiria for pretty cheap, here we go! Although I confess they should just make justice to Inomata Mutsumi’s incredible talent (I didn’t know she was doing the character design of some - all?- those games!) by having gorgeously and painfully drawn 2D assets for everything. I’ve watched a tiny bit of Zes… Ves… well one of those two! gameplay, and while the characters did not look amazing, they didn’t feel akward either. I wished those kind of talented people had worked on the original Sora no Kiseki series: those characters deserved it! I had to fight quite a bit to get into Totori because of the cheap feeling of the 3D art, but thankfully there were the standard 2D portrait to ease things up.įunnily enough, the art and even animation of Bravely Default, in a “let’s make 2D sprites into 3D” way was adorable to my eyes. 3D models talking, I… I just can’t yet, it’s in a very strange uncanny valley.
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