![]() ![]() I always looked forward to these areas, and they were all excellent. In fact, they often help connect one open-world area from another, so they provide a welcome checkup on how good your skills have gotten. Often these are brief, maybe two or three hours, but they provide a much needed respite from the open-world. These are more linear affairs, and often have the smart backtracking and shortcuts of the best levels of the franchise. There are even one-off Legacy Dungeons that provide a more traditional Dark Souls experience in microcosm. Dungeons and castles beckon you to investigate their treasures within, cave systems can lead to meaningful bosses or NPC encounters, and church ruins could provide you with a much-needed health upgrade. Each area is also distinct in visual appearance, making it hard to ever feel bored while wandering. There’s a hand-crafted nature to this world, the kind that allows you to memorize things despite the game’s ludicrous world size. This is a game about exploration at its core, and that’s woven into every moment of gameplay. There are no map markers or quest icons here, no mountains of side quests, and no useless skill trees. This isn’t to say FromSoftware followed the path trodden by most major releases, though. Gone is the labyrinthine interconnectedness of past entries’ worlds, replaced by the significantly more popular style of most modern games. ![]() But does it warrant all that hype?Įlden Ring is Dark Souls IV in all but name, that much is certain, but the main draw this time around is the transition into open-world. Ever forward ps5 review full#The game has skyrocketed to the stratosphere and, even a full month after release, remains the main topic of conversation. Nothing could’ve prepared us for the explosive popularity of Elden Ring, however. Every one of their releases stops the industry and commands everyone to take a look.
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